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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>Your one stop shop for tutorials and all of the current UX best practices that inform the work we do every day.

Knewton is a small company with a big mission: revolutionizing the practice of education with the world’s most powerful adaptive learning platform. It’s a lofty goal, but our customers, partners, and investors think we’re on to something. We were voted among the top places to work in NYC, and we were recently recognized as a 2011 Technology Pioneer by the World Economic Forum at Davos alongside Foursquare, SecondMarket, and other innovators. 

Check out Knewton here</description><title>Knewton User Experience</title><generator>Tumblr (3.0; @knewtonux)</generator><link>http://knewtonux.tumblr.com/</link><item><title>Remembering Sylvia Harris. Her work will continue to inspire an...</title><description>&lt;iframe width="400" height="300" src="http://www.youtube.com/embed/tE_96mWH7W8?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Remembering Sylvia Harris. Her work will continue to inspire an make an impact.&lt;/p&gt;
&lt;p&gt;This video is from her talk during World Usability Day 2010. &lt;/p&gt;
&lt;p&gt;&lt;a href="http://citizenrd.com/tribute"&gt;Sylvia Harris tribute page&lt;/a&gt;&lt;/p&gt;</description><link>http://knewtonux.tumblr.com/post/8647362013</link><guid>http://knewtonux.tumblr.com/post/8647362013</guid><pubDate>Mon, 08 Aug 2011 12:05:01 -0400</pubDate><category>UPA NYC</category><category>sylvia harris</category><category>citizenship and design</category><category>citizen research</category><category>usability</category></item><item><title>WRAP-UP: UPA NYC WITH Jared Spool</title><description>&lt;p&gt;&lt;span&gt;Monday night&amp;#8217;s &lt;a href="http://www.nycupa.org/"&gt;UPA NYC&lt;/a&gt; event featured Jared Spool whose talk &amp;#8216;Mobile &amp;amp; UX: In the Eye of the Perfect Storm&amp;#8217; focused on mobile user experience.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&lt;img src="http://media.tumblr.com/tumblr_loe81stPlf1qgbrva.jpg"/&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt; &lt;/span&gt;&lt;span&gt;&lt;span id="internal-source-marker_0.8872134280391037"&gt;&lt;!-- more --&gt;Spool gave examples of mobile experience that fall short (ex. Coca-Cola ‘install flash’ message) and ones that are pretty ‘slick’ (ex. &lt;a href="http://umbrellatoday.com/"&gt;umbrellatoday&lt;/a&gt;, &lt;a href="http://groupon.com"&gt;groupon&lt;/a&gt;, &lt;/span&gt;&lt;span&gt;&lt;a href="http://uber.com"&gt;uber cab&lt;/a&gt;).&lt;/span&gt;&lt;/span&gt;&lt;span&gt;  &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;His hour long talk included lots of examples including how &lt;/span&gt;&lt;span&gt;Luke Wroblewski’s article&lt;a href="http://www.lukew.com/ff/entry.asp?933"&gt; ‘Mobile First’&lt;/a&gt; is a good starting point for building full online experiences.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Some good points:&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;Good mobile sites are vaguely familiar to the full site and have limited feature set. (ex. Amazon, Best Buy)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;90% of everything is crap (&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;&lt;a href="http://en.wikipedia.org/wiki/Sturgeon's_Law"&gt;Sturgeon’s Law&lt;/a&gt;)&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Don’t just pack in features. Feedback and curation becomes important, deciding what goes in/out, and the ability to say ‘no.’ &lt;/span&gt;&lt;span&gt;When Word Perfect came out it had about 170 features, the technology was unusable and there were so many features. Word came out with less than half the amount of features, but they were the ‘right&amp;#8217; features. They were the features most commonly used, and the ones people cared about.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;Activity vs. Experience. It&amp;#8217;s all about the details. ‘It’s the gaps that happen in between the activities’ that separates, Word Perfect from Microsoft Word, Disney from Six Flags, Blockbuster from Netflix, etc.&lt;/li&gt;
&lt;li&gt;Basic expectations of users and excitement generation. Users that are satisfied is neutral; we should be doing ‘delight surveys.’ Go beyond satisfaction!&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;&lt;span&gt;The Three Questions (to predict successful experiences)&lt;/span&gt;&lt;/p&gt;
&lt;ol&gt;&lt;li&gt;&lt;span&gt;Vision: &lt;/span&gt;&lt;span&gt;Can everyone on the team describe vision 5 years from now?&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Feedback:  Two&lt;/span&gt;&lt;span&gt; hrs every six weeks of user observation (everyone in the company needs do see this)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Culture: &lt;/span&gt;&lt;span&gt;Reward team members for design failure. Risk-averse, and for learning.&lt;/span&gt;&lt;/li&gt;
&lt;/ol&gt;&lt;p&gt;&lt;span&gt;And finally, Spool mentioned how Netflix does user testing on a weekly basis. They make a contest out of it, and anyone on the team who can predict 10 things the customer will &lt;em&gt;love&lt;/em&gt; will get a $1000 gift card, which someone has yet to earn. This shows that no one knows the ‘right’ answer, and how user research, observation and testing is crucial for creating great user experiences.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;Download slides &lt;a href="http://www.uie.com/brainsparks/upa-ny-mobileux/"&gt;here&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;(Submitted by: Delose)&lt;/p&gt;</description><link>http://knewtonux.tumblr.com/post/7663307211</link><guid>http://knewtonux.tumblr.com/post/7663307211</guid><pubDate>Fri, 15 Jul 2011 17:10:00 -0400</pubDate><category>user experience</category><category>mobile ux</category><category>interaction design</category><category>NYC UPA</category><category>Jared Spool</category><category>Usability testing</category></item><item><title>Approaching Data with a Beginner’s Mind- By Hunter Whitney</title><description>&lt;p&gt;&lt;img src="http://uxmag.com/uploads/whitneybeginnersmind/datalifecycle.png" height="281" width="431"/&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Excerpt&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&amp;#8220;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;In the beginner&amp;#8217;s mind there are many possibilities, in the expert&amp;#8217;s mind there are few.&lt;/em&gt;&lt;br/&gt;      - Shunryu Suzuki&lt;/p&gt;
&lt;p&gt;Recently, I was asked for my opinion on a project in which a UX team  was trying to represent complex relationships using a specific type of &lt;a target="_blank" href="http://uxmag.com/archive/data-visualization"&gt;data visualization&lt;/a&gt;.  I asked whether that type of visualization was the best way to  represent the relationships, and why that particular approach had been  chosen. The answer: a designer “liked it.”  Perhaps not enough  foundational thinking had gone into what they were trying to accomplish.  I believe UX practitioners, and the growing variety of users working  with these kinds of visualizations, need to consider and ask fundamental  questions about the full process that determines what data gets  collected, stored, processed, and ultimately displayed. Otherwise, they  become part of the problem of misinterpreting data rather helping to  make it clearer and more meaningful. Sometimes the simplest questions  are the most important to ask, especially when designing visualizations  for complex data sets.&amp;#8221;&lt;/p&gt;

&lt;p&gt;&lt;a title="Approaching Data with a Beginners Mind" href="http://uxmag.com/design/approaching-data-with-a-beginners-mind"&gt;View full article Here&amp;#160;›&lt;/a&gt;&lt;/p&gt;</description><link>http://knewtonux.tumblr.com/post/6556024126</link><guid>http://knewtonux.tumblr.com/post/6556024126</guid><pubDate>Wed, 15 Jun 2011 12:00:28 -0400</pubDate><category>Design</category><category>UX</category><category>user experience</category><category>data</category><category>Data Visualization</category><category>infographics</category><category>Interaction Design</category></item><item><title>Wrap-up: 1st Annual User Experience Awards</title><description>&lt;p&gt;&lt;span id="internal-source-marker_0.36461957916617393"&gt;The first-annual User Experience Awards was held Monday night, coordinated by &lt;a href="http://tech.groups.yahoo.com/group/nycchi/"&gt;NYC-CHI&lt;/a&gt; as part of &lt;a href="http://www.internetweekny.com/events/539"&gt;NYC Internet Week&lt;/a&gt; in partnership with &lt;a href="http://www.nycupa.org/"&gt;NYC UPA&lt;/a&gt;, &lt;a href="http://www.ixda.org/local/new-york-ixda"&gt;NYC IxDa&lt;/a&gt; and &lt;a href="http://www.meetup.com/ia-14/"&gt;NYC Information Architecture Meetup&lt;/a&gt;.&lt;/span&gt;&lt;br/&gt;&lt;br/&gt;&lt;span&gt;A few highlights&amp;#8230;&lt;/span&gt;&lt;br/&gt;&lt;br/&gt;&lt;span&gt;Razorfish’s project for Terra mobile won Best i-pad experience with a tablet optimized version of their &lt;/span&gt;&lt;span&gt;&lt;a href="http://terra.com"&gt;site&lt;/a&gt;. It feels like an app and it&amp;#8217;s built in HTML5.&lt;/span&gt;&lt;span&gt;&lt;br/&gt;&lt;/span&gt;&lt;br/&gt;&lt;img src="http://media.tumblr.com/tumblr_lmjmhmcDX91qgbrva.jpg"/&gt;&lt;br/&gt;&lt;span&gt; &lt;/span&gt;&lt;br/&gt;&lt;span&gt;I tried &lt;a href="http://Terra.com.br%20"&gt;Terra&lt;/a&gt; on our office i-pad and it’s very intuitive and easy to use. Panelist &lt;/span&gt;&lt;span&gt;Nicole Rubin&lt;/span&gt;&lt;span&gt; &lt;/span&gt;&lt;span&gt;from Creative Good mentioned that ‘an intuitive site is one that is easy to use and learnable even when in a different language.’&lt;!-- more --&gt;&lt;/span&gt;&lt;br/&gt;&lt;span&gt; &lt;/span&gt;&lt;br/&gt;&lt;span&gt;Instead of traditional navigational elements, scrolling horizontally browses different news stories, while scrolling vertically gives more details of the current story. &lt;/span&gt;&lt;span&gt;&lt;br/&gt;&lt;/span&gt;&lt;span&gt; &lt;/span&gt;&lt;img src="http://media.tumblr.com/tumblr_lmjmie2kAC1qgbrva.png"/&gt;&lt;br/&gt;&lt;span&gt; &lt;/span&gt;&lt;br/&gt;&lt;span&gt;Whitney Hess won Best User Centered Design Process for the Boxee Beta project, fully documented &lt;a href="http://whitneyhess.com/blog/2010/01/27/the-ux-design-process-for-the-boxee-beta/%20"&gt;here&lt;/a&gt;.&lt;/span&gt;&lt;br/&gt;&lt;span&gt;&lt;br/&gt;&lt;/span&gt;&lt;span&gt;Nike+GPS team won the grand prize for Best User Experience. Although Nike+ has been widely recognized one of the best user experiences, the panelists agreed that being dedicated to advancing a great project even further means a lot. They are developing a new ‘Tag it’ feature which is like playing tag with your friends&amp;#8230;’tag, you’re it!’&lt;/span&gt;&lt;br/&gt;&lt;span&gt; &lt;/span&gt;&lt;br/&gt;&lt;span&gt;Nike+ is now turning five years old and they’re giving away free versions to celebrate (now they just need it for android)!&lt;/span&gt;&lt;br/&gt;&lt;span&gt; &lt;/span&gt;&lt;br/&gt;&lt;span&gt;&lt;a href="http://userexperienceawards.com/2011-winners/"&gt;See all the winners and their submissions here.&lt;/a&gt;&lt;/span&gt;&lt;br/&gt;&lt;span&gt;&lt;br/&gt;&lt;/span&gt;&lt;/p&gt;</description><link>http://knewtonux.tumblr.com/post/6364171195</link><guid>http://knewtonux.tumblr.com/post/6364171195</guid><pubDate>Thu, 09 Jun 2011 18:08:43 -0400</pubDate><category>ux</category><category>nyc upa</category><category>nyc ixda</category><category>nyc chi</category></item><item><title>Video: Responsive Web Design: A Visual Guide</title><description>&lt;a href="http://net.tutsplus.com/tutorials/html-css-techniques/responsive-web-design-a-visual-guide/"&gt;Video: Responsive Web Design: A Visual Guide&lt;/a&gt;: &lt;p&gt;&lt;span&gt;‘These days, “one size fits all” is quickly becoming a dated concept. Luckily, with CSS media queries, we can now easily build responsive web designs that accomodate everything from your mobile phone, up to your massive desktop!’ —&lt;/span&gt;&lt;span&gt;&lt;a title="Posts by Andrew Gormley" href="http://net.tutsplus.com/author/andrew-gormley/"&gt;Andrew Gormley&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;</description><link>http://knewtonux.tumblr.com/post/6046393364</link><guid>http://knewtonux.tumblr.com/post/6046393364</guid><pubDate>Tue, 31 May 2011 16:43:13 -0400</pubDate><category>design</category><category>interaction design</category><category>ux</category><category>front-end development</category><category>css</category><category>visual design</category><category>html</category></item><item><title>WRAP-UP: UPA NYC with Dmitry Zak</title><description>&lt;p&gt;&lt;span&gt;&lt;span id="internal-source-marker_0.42374016670510173"&gt;At last night&amp;#8217;s &lt;a href="http://www.nycupa.org/"&gt;UPA NYC&lt;/a&gt; event, Dmitry Zak from the NBC Universal IxD team talked about ways to improve their video syndication process at CNBC. The goal was to build a system that would make video producers day-to-day job simpler and less painful. &lt;/span&gt;&lt;span&gt; &lt;/span&gt;&lt;span&gt;He says he like to be guided by Einsteins quote&amp;#8230;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&lt;span&gt;“Make everything as simple as possible, but not simpler.”&lt;/span&gt;&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Dmitry’s approach was user centered design. He conducted user interviews and research and observed the folks that use the system day-to-day. The highlight for me was when he talked about building a system that knows and anticipates the user&amp;#8217;s actions and tasks they will perform. This adaptive approach makes the process easy for the user and also minimizes input errors.&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;&lt;span&gt;Highlight input fields that users use most often&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;System reacts/gives options based on the user’s actions and what they can/cannot do (ex. selecting two events makes ‘merge’ button active)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Digital fingerprint (name/photo) of the user (history of workflow across shared files)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Make error messaging more meaningful for humans&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_llewkc7BeT1qgbrva.jpg"/&gt;&lt;/p&gt;
&lt;!-- more --&gt;
&lt;p&gt;&lt;span&gt;&lt;span&gt;Providing meaningful error messages&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;br/&gt;&lt;/span&gt;&lt;/p&gt;
&lt;ol&gt;&lt;li&gt;&lt;span&gt;What are you doing/trying to do? ‘Editing an event’&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;What do we know about it? ‘These people worked on the file last’&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Give useful information. ‘Data loss could occur’&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span&gt;Give choice. ‘Cancel or edit’&lt;/span&gt;&lt;/li&gt;
&lt;/ol&gt;&lt;p&gt;&lt;span&gt;&lt;span&gt;Although there will be challenges(for CNBC working with legacy systems) listening to your users will help you come up with solutions and make improvements that will make life better. Whether large or small they can add up and make a process much simpler!&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;(Submitted by: Delose)&lt;/p&gt;</description><link>http://knewtonux.tumblr.com/post/5618035302</link><guid>http://knewtonux.tumblr.com/post/5618035302</guid><pubDate>Wed, 18 May 2011 18:26:00 -0400</pubDate><category>interaction design</category><category>IxD</category><category>user experience</category><category>UPA NYC</category><category>Dmitry Zak</category><category>user centered design</category><category>Usabilty</category></item><item><title>Resource: Simple image placeholder</title><description>&lt;a href="http://placehold.it/"&gt;Resource: Simple image placeholder&lt;/a&gt;: &lt;p&gt;&lt;span&gt;How does it work? Just put your image size after our URL and you’ll get a placeholder. Like this: &lt;a href="http://placehold.it/350x150"&gt;&lt;a href="http://placehold.it/350x150"&gt;http://placehold.it/350x150&lt;/a&gt;&lt;/a&gt;&lt;br/&gt;&lt;/span&gt;&lt;/p&gt;</description><link>http://knewtonux.tumblr.com/post/5607261700</link><guid>http://knewtonux.tumblr.com/post/5607261700</guid><pubDate>Wed, 18 May 2011 10:49:33 -0400</pubDate><category>design</category><category>interaction design</category><category>visual design</category><category>design resources</category></item><item><title>Why Users Click Right Call to Actions More Than Left Ones - UX Movement</title><description>&lt;a href="http://uxmovement.com/buttons/why-users-click-right-call-to-actions-more-than-left-ones?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed: uxmovement (UXMovement)&amp;utm_source=twitterfeed&amp;utm_medium=twitter"&gt;Why Users Click Right Call to Actions More Than Left Ones - UX Movement&lt;/a&gt;: &lt;p&gt;great article… nice find.&lt;/p&gt;</description><link>http://knewtonux.tumblr.com/post/5042942599</link><guid>http://knewtonux.tumblr.com/post/5042942599</guid><pubDate>Fri, 29 Apr 2011 11:42:53 -0400</pubDate><category>ux</category><category>user experience</category><category>Interaction Design</category><category>design</category><category>graphic design</category></item><item><title>Ten Guidelines for Quantitative Measurement of UX - By Richard Dalton </title><description>&lt;p&gt;&lt;img src="http://f.cl.ly/items/1q1d2I2q0u360w2t2Q2Q/Screen%20shot%202011-04-29%20at%2011.38.02%20AM.png" height="64" width="417"/&gt;&lt;/p&gt;

&lt;p&gt;Excerpt:&lt;/p&gt;
&lt;p&gt;&amp;#8220;Most UX designers use qualitative research—typically in the form of &lt;a target="_blank" href="http://uxmag.com/archive/usability"&gt;usability&lt;/a&gt; tests—to guide their decision-making. However, using quantitative data  to measure user experience can be a very different proposition. Over the  last two years our UX team at Vanguard has developed some &lt;a target="_blank" href="http://uxmag.com/archive/research-methods-and-techniques"&gt;tools and techniques&lt;/a&gt; to help us use quantitative data effectively. We&amp;#8217;ve had some successes,  we&amp;#8217;ve had some failures, we&amp;#8217;ve laughed, we&amp;#8217;ve cried, and we&amp;#8217;ve  developed ten key guidelines that you might find useful.&amp;#8221;&lt;/p&gt;
&lt;p&gt;&lt;a title="Ten Guidelines for Quantitative Measurement of UX" href="http://uxmag.com/strategy/ten-guidelines-for-quantitative-measurement-of-ux"&gt;Read full article here&amp;#160;›&lt;/a&gt;&lt;/p&gt;</description><link>http://knewtonux.tumblr.com/post/5042870546</link><guid>http://knewtonux.tumblr.com/post/5042870546</guid><pubDate>Fri, 29 Apr 2011 11:38:56 -0400</pubDate><category>user experience</category><category>ux</category><category>Interaction Design</category><category>ixd</category></item><item><title>Article: UX is 90% Desirability</title><description>&lt;a href="http://www.getfinch.com/finch/entry/ux-is-mostly-desirability/"&gt;Article: UX is 90% Desirability&lt;/a&gt;: &lt;p&gt;&lt;span&gt;‘Creating a desirable application or product can only happen when it is — at it’s core — something meaningful. It has to be something that improves people’s lives or just makes them happy for much longer than the five minute high after their purchase.’&lt;/span&gt;&lt;/p&gt;</description><link>http://knewtonux.tumblr.com/post/4992927661</link><guid>http://knewtonux.tumblr.com/post/4992927661</guid><pubDate>Wed, 27 Apr 2011 17:11:05 -0400</pubDate><category>interaction design</category><category>user experience</category><category>ux</category></item><item><title>Article: The 5% Creativity Challange</title><description>&lt;a href="http://www.fastcompany.com/1748184/the-5-creativity-challenge"&gt;Article: The 5% Creativity Challange&lt;/a&gt;: &lt;p&gt;&lt;span&gt;In today’s always-on, 24/7 business world, when are we supposed to generate creative breakthroughs? In-between checking our iPhones, responding to email, and updating our Facebook status? We’re so busy being “heads down” on our to-do lists, that we fail to spend time being “heads up” to explore the possibilities.&lt;/span&gt;&lt;/p&gt;</description><link>http://knewtonux.tumblr.com/post/4810838515</link><guid>http://knewtonux.tumblr.com/post/4810838515</guid><pubDate>Thu, 21 Apr 2011 13:59:00 -0400</pubDate><category>creativity</category><category>design</category><category>design inspiration</category><category>graphic design</category><category>process</category><category>Design thought</category></item><item><title>I WANT
Giant Sticky notes for screen sketches</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_ljyhn6KV6R1qhexaco1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;strong&gt;I WANT&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a title="Giant sticky notes feature templates for web &amp; mobile design" href="http://www.springwise.com/style_design/UXstickynotes/"&gt;Giant Sticky notes for screen sketches&lt;/a&gt;&lt;/p&gt;</description><link>http://knewtonux.tumblr.com/post/4777367477</link><guid>http://knewtonux.tumblr.com/post/4777367477</guid><pubDate>Wed, 20 Apr 2011 10:59:28 -0400</pubDate><category>user experience</category><category>ux</category><category>Interaction Design</category><category>Design tools</category><category>user experience</category><category>graphic design</category><category>design</category></item><item><title>Wrap-up: UPA NYC with Andrew DeVigal</title><description>&lt;p&gt;&lt;span id="internal-source-marker_0.9496941496618092"&gt;At last night&amp;#8217;s &lt;a href="http://www.nycupa.org/"&gt;UPA NYC&lt;/a&gt; event, &lt;a href="http://andrew.devigal.com/"&gt;Andrew DeVigal&lt;/a&gt;, Multimedia Editor at The New York Times, spoke about multimedia storytelling. He defined multimedia storytelling as &amp;#8216;how you tell a story to engage users and to deliver content to what the user is looking for.&amp;#8217;&lt;/span&gt;&lt;br/&gt;&lt;span&gt; &lt;/span&gt;&lt;br/&gt;&lt;strong&gt;&lt;span&gt;Process, engagement and learning from users&lt;/span&gt;&lt;/strong&gt;&lt;br/&gt;&lt;span&gt;Working quickly (by nature of the news) allows for more opportunities to experiment, learn, and grow because people are using and reacting to your projects more often. Some projects will grow unexpectedly and ‘out of proportion, but you learn and move on.’ Sometimes using a quick ‘hallway test’ within the office will help get a feature out in just a few days(&lt;a href="http://www.nytimes.com/interactive/2011/04/10/magazine/radiolab.html"&gt;&amp;#8216;Sounds of Radiolab’ project&lt;/a&gt;). &lt;!-- more --&gt;&lt;/span&gt;&lt;span&gt;Andrew gave an example of how interactives like ‘&lt;a href="http://www.nytimes.com/interactive/2009/07/19/technology/20090719-driving-game.html"&gt;Gauging your distraction&lt;/a&gt;’ &lt;/span&gt;&lt;span&gt;engage users through simulation. &lt;/span&gt;&lt;span&gt;Users were no doubt engaged with this ‘game’ of texting while driving. Some were passionate, and some downright angry enough to give their feedback. Some users found the literal representation of driving a car through gates while texting unrealistic, ‘I would never be driving through many gates!’ It was learned that maybe more emphasis on the application of the challenge itself may have engaged and communicated the story more effectively&amp;#8230;‘dolphins and hoops?’&lt;/span&gt;&lt;br/&gt;&lt;br/&gt;&lt;span&gt;&lt;strong&gt;Content narratives&lt;/strong&gt;&lt;/span&gt;&lt;br/&gt;&lt;span&gt;In non-linear flows a user may only see a small portion of content. In narrative flows (beginning, middle, and end) like in gaming, there is a linear narrative which gives users the opportunity to delve deeper into the story. For example, in Mario Bros. single narratives (horizontal scrolling) and exploration narratives (underground green warp tunnels) exist in the same space and provide users with options to achieve linearly or to explore deeper.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&lt;/span&gt;&lt;img src="http://media.tumblr.com/tumblr_lleud9PQng1qgbrva.jpg"/&gt;&lt;br/&gt;&lt;span&gt; &lt;/span&gt;&lt;br/&gt;&lt;span&gt;This Chinese Proverb was used to illustrate how layered content can engage and educate&amp;#8230;&lt;/span&gt;&lt;span&gt;&lt;br/&gt;&lt;/span&gt;&lt;span&gt;&lt;br/&gt;&lt;/span&gt;&lt;em&gt;&lt;span&gt;“Tell me and I&amp;#8217;ll forget; show me and I may remember; involve me and I&amp;#8217;ll understand.”&lt;/span&gt;&lt;span&gt; &lt;/span&gt;&lt;/em&gt;&lt;br/&gt;&lt;em&gt;&lt;span&gt; &lt;/span&gt;&lt;/em&gt;&lt;br/&gt;&lt;span&gt;This quote reminds us that it’s about finding the best blend of tools for our own storytelling. Maybe it’s simply text and images on a printed page, or a game, but as technology evolves we will have new opportunities to engage and educate.&lt;/span&gt;&lt;br/&gt;&lt;br/&gt;(Submitted by: Delose)&lt;span&gt;&lt;br/&gt;&lt;/span&gt;&lt;/p&gt;</description><link>http://knewtonux.tumblr.com/post/4754801019</link><guid>http://knewtonux.tumblr.com/post/4754801019</guid><pubDate>Tue, 19 Apr 2011 16:23:00 -0400</pubDate><category>user experience</category><category>storytelling</category><category>upa nyc</category><category>user engagement</category><category>interaction design</category><category>Andrew DeVigal</category></item><item><title>Once again it is time for creative mornings! Follow @Knewton_ux...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_ljp3286Auz1qhexaco1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Once again it is time for creative mornings! Follow @Knewton_ux for live tweets&lt;/p&gt;</description><link>http://knewtonux.tumblr.com/post/4632234050</link><guid>http://knewtonux.tumblr.com/post/4632234050</guid><pubDate>Fri, 15 Apr 2011 09:06:02 -0400</pubDate><category>creative mornings</category><category>graphic design</category><category>events</category><category>lectures</category></item><item><title>Like a bawss</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_ljltz3ePqI1qhexaco1_400.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Like a bawss&lt;/p&gt;</description><link>http://knewtonux.tumblr.com/post/4584893894</link><guid>http://knewtonux.tumblr.com/post/4584893894</guid><pubDate>Wed, 13 Apr 2011 14:57:00 -0400</pubDate><category>user experience</category><category>web design</category><category>l337</category><category>badass</category><category>web development</category></item><item><title>Great quote… Nice work.

spaught:

Typography design I...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_ljjv77yDMk1qduqsdo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Great quote… Nice work.&lt;/p&gt;

&lt;p&gt;&lt;a href="http://spaught.tumblr.com/post/4556233040"&gt;spaught&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Typography design I created for my Computer Imaging class. Enjoy!&lt;/p&gt;
&lt;p&gt;&lt;a href="http://creativecommons.org/licenses/by-nc-nd/3.0/"&gt;&lt;img alt="Creative" src="http://i.creativecommons.org/l/by-nc-nd/3.0/88x31.png"/&gt;&lt;/a&gt;&lt;br/&gt;This work is licensed under a &lt;a href="http://creativecommons.org/licenses/by-nc-nd/3.0/"&gt;Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License&lt;/a&gt;.&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://knewtonux.tumblr.com/post/4556416087</link><guid>http://knewtonux.tumblr.com/post/4556416087</guid><pubDate>Tue, 12 Apr 2011 13:38:48 -0400</pubDate><category>graphic design</category><category>quotes</category><category>ux</category><category>user experience</category><category>Design Quote</category><category>Design thought</category></item><item><title>Article: Fast Path to a Great UX - Increased Exposure Hours</title><description>&lt;a href="http://www.uie.com/articles/user_exposure_hours/"&gt;Article: Fast Path to a Great UX - Increased Exposure Hours&lt;/a&gt;: &lt;p&gt;&lt;span&gt;Article by Jared M. Spool about having ongoing user research, where each team member (including stakeholders, managers, etc.) watch users for &lt;em&gt;two hours every six weeks&lt;/em&gt;.&lt;/span&gt;&lt;/p&gt;</description><link>http://knewtonux.tumblr.com/post/4553327485</link><guid>http://knewtonux.tumblr.com/post/4553327485</guid><pubDate>Tue, 12 Apr 2011 10:27:26 -0400</pubDate><category>ux</category><category>usability</category><category>user research</category><category>user experience</category></item><item><title>Users are...</title><description>&lt;p&gt;another fill in the blank&amp;#8230; thoughts?&lt;/p&gt;</description><link>http://knewtonux.tumblr.com/post/4445925532</link><guid>http://knewtonux.tumblr.com/post/4445925532</guid><pubDate>Fri, 08 Apr 2011 15:17:51 -0400</pubDate><category>ux</category><category>user experience</category><category>Usabilty</category><category>de</category><category>design</category></item><item><title>Gamification can...</title><description>&lt;p&gt;Finish the sentence. Please?&lt;/p&gt;</description><link>http://knewtonux.tumblr.com/post/4445901989</link><guid>http://knewtonux.tumblr.com/post/4445901989</guid><pubDate>Fri, 08 Apr 2011 15:16:40 -0400</pubDate><category>ux</category><category>user experience</category><category>design</category><category>Usabilty</category><category>game mechanics</category></item><item><title>Hey thanks for the follow. I’ve just started getting into UX so your timing is immaculate! Any other Tumblrs you'd recommend following?</title><description>&lt;p&gt;No problem! No time like the present right?&lt;/p&gt;
&lt;p&gt;As a primer I would follow &lt;a href="http://52weeksofux.com/"&gt;52 weeks of UX&lt;/a&gt;  &amp; &lt;a href="http://uxmyths.com/"&gt;UX myths&lt;/a&gt; . Also I would just track all posts tagged with UX &amp; User experience. All you do is search one of those and on the results page they will give you the option to track the tag. You will find some great posts and people to follow.&lt;/p&gt;
&lt;p&gt;Good luck and if you have any more questions don’t hesitate to ask.&lt;/p&gt;</description><link>http://knewtonux.tumblr.com/post/4441567418</link><guid>http://knewtonux.tumblr.com/post/4441567418</guid><pubDate>Fri, 08 Apr 2011 10:53:48 -0400</pubDate></item></channel></rss>
